Hexa-Loop Path
Trace every green line in a single unbroken path. No edge twice. Beat the clock.
What is Hexa-Loop Path?
Hexa-Loop Path is a quick logic puzzle built around tracing a graph. You get five numbered nodes arranged in a circle. Every node connects to every other node, so the board is a full web of lines. Some of those lines glow green and dashed. Those are your targets.
Your job is simple to state, harder to do. Start at any node, then hop from node to connected node and trace every green line. The catch: it has to be one continuous path, and you can never reuse a line you already traced. Get the route right and the puzzle pops. Pick the wrong starting point and you can paint yourself into a corner.
It is a single-puzzle sprint. One web, one path, the clock running the whole time.
How to Play
Controls are click-only. No typing, no dragging.
- Look at the web. The thick green dashed lines are the edges you must trace. The thin gray lines are decoys you must avoid.
- Click any node to start. It lights up to mark your starting point.
- Click a neighbor node. Since every node is connected, your click always traces the line between the two. Trace a green target and it turns solid green.
- Keep clicking neighbors, building one continuous path. Each click extends the trail from your last node.
- Cover all the green target lines without retracing any line and without straying onto a gray one.
- Hit a dead end or a wrong turn? Press RESET PATH and start the trace over from scratch.
Scoring & Rules
This one is binary: you either solve the web or you do not. Solve it and you win the round, scoring 1 to the opponent's 0. Run out of time or let the bot finish first and the score flips against you. There are no lives and no partial points.
You have 75 seconds. The timer counts down in the corner and switches to a hurry state with a ticking sound under 10 seconds.
Two rules govern your trace. You cannot cross the same line twice; try it and the move is rejected. And the moment you trace a gray non-target line, the board shakes and your whole path resets. The win condition is clean: every green target line traced, nothing extra, all in a single unbroken path.
In a duel, an AI opponent solves the same kind of puzzle on its own clock, scaled to its ELO. Finish before it does.
Strategy Tips
- Plan your start node first. The right path often only works from one or two starting points, so trace the route in your head before you click anything.
- Count the green lines touching each node. A node with an odd number of green connections is usually where a valid path has to begin or end.
- Ignore the gray lines completely. They are pure noise. Touching one wipes your path, so treat them as walls.
- If you stall, hit RESET PATH early instead of forcing a bad move. A fresh trace from a better start beats burning seconds on a dead route.
- Move with intent once you have a plan. The 75-second clock and the bot both reward a committed route over hesitant clicking.
Skills It Exercises
Hexa-Loop Path is designed to exercise planning and sequential reasoning. Working out a single route that hits every target line without repeats is a small graph-tracing problem, and the puzzle asks you to solve it under time pressure.
It also leans on visual attention and short-term memory. You have to hold a planned path in your head while picking the real target lines out from the gray decoys. With practice, you may get faster at spotting valid routes and recognizing which starting points lead to dead ends. It is a fun way to practice thinking a few moves ahead before you commit.
Frequently Asked Questions
Is Hexa-Loop Path free?
Yes. Hexa-Loop Path is free to play in your browser on Scotix. No download, no payment, no catch.
How do I win a round?
Trace every green target line in one continuous path before the 75-second timer runs out and before the bot finishes. You cannot reuse a line, and touching a gray line resets your path. Hit RESET PATH the instant a route dead-ends instead of wasting seconds.
What happens if I trace a wrong line?
There are no gaps between nodes, so any neighbor you click traces a line. If it is a gray non-target line, the board shakes and your whole path resets, sending you back to the start. Repeated lines are simply rejected and your path stays put.
What is the difference between Practice and duel mode?
Practice is solo. You face the same 75-second puzzle with no opponent racing you. In a duel, an AI opponent solves on its own clock scaled to its ELO, and you have to finish the trace before it does to take the round.
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